Sunday, April 28, 2013

Injustice: Gods Among Us - Taking Fighting to Superhuman Heights

Let's be honest.  I love seeing that I have my readers coming to read my posts regularly.  However, there are times when I believe that my readers should be doing something other than reading . . . This may be one of those times.

If you have not experienced Injustice: Gods Among Us yet, you're doing yourself a great injustice (the pawn was totally meant there.)  Coming from NetherRealm, the same studio that brought us Mortal Combat, has developed a fighter that is both familiar and new at the same time.  If you love fighting games, you must own it;  if you love DC comics, you must own it;  if you love BOTH and don't own this title yet, WHY NOT?!

Yes, it is as cool as it looks.

From a gameplay perspective, Injustice handles itself with pure grace and excellence.  For starters, the controls are easy enough to learn that throwing a few cool moves together is a simple task.  To spice up the combat, each character has a special move that used once a certain meter is filled.  These moves are showstoppers that deal major damage to your opponent and leave you wanting more.  As a Dark Knight fan myself, I enjoy using the many weapons at Batman's disposal and using his special move to finish off an opponent.  Makes you feel pretty superhero-ish if you ask me.

Another aspect of Injustice that makes it great is the tremendous story it tells; a story so well told that I shall not reveal any of its contents except for this:  You have NEVER seen the Man of Steel like this before, and that's one BIG never.  The voice cast is one of the best I've ever heard, with notable and recognizable voices from the Justice League cartoon and other DC series.


It's almost as fun to watch as it is to play!

From a fan standpoint, Injustice is crawling, and I mean CRAWLING, with extras that will make even the most hardcore fans feel satisfied.  The amount of alternate costumes for each character is insane, with some standing above the rest (*cough* BATMAN BEYOND*cough*) and others faltering.  Other goodies can be had throughout the game as you progress.

Injustice: Gods Among Us is by far the best fighter on the market right now and the best one in recent memory.  With stellar gameplay that is backed by a fresh and eventful new story, this game stands tall even before all of the fan service with all of the extra goodies that can be had as you make your way through the game.  This is a must-own and while we're still being honest, I stopped writing this for an hour to play Injustice . . . it's seriously that good.

Injustice: Gods Among Us is out now for Xbox 360, PS3, Wii U, and iPhone.

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Any thoughts or comments on Injustice: Gods Among Us?  Leave one below and share this if you found it useful!  Don't forget to check out my other posts for more gaming madness!!  Also follow me on Twitter at @RamboCovey58!

Deuces for now bros!!

Monday, April 15, 2013

One Late Night: Working overtime will never be the same again . . .

" . . . I'm alone.  I'm sure of it.  There couldn't possibly be anyone else here THIS late at night . . . could there? . . . "

That thought might just be stamped on to your brain after going through the seemingly ordinary world of One Late Night.  This FREE indie game developed by Black Curtain Studio is a very pleasant surprise that was brought to my attention in the past week.

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Yeah, when I saw this, I said, "This can't be that bad!" . . . idiot.

From the get-go, you are an unnamed graphic designer employee who is simply working overtime.  That's it. There isn't any flashy twist or juicy backstory to be told, just a simple employee who is looking to earn some extra money . . . alone.  Well as the night goes on, strange things start to take place, such as chairs moving on their own or computer screens popping on with disturbing images on them.

Soon enough, you realize that you are CLEARLY not alone and find yourself looking for clues to help you escape what is causing all these ghostly events.

That is NOT a co-worker.

The scariest aspect of this title is the fact that it is set in a realistic environment that regular people operate in. It's an ordinary office space with nothing you wouldn't expect to be there, aside from the evil of course.  Another great area where One Late Night succeeds is in the suspense department.  You never really know what is after you until you come face-to-face with it for the first time, which is still giving me chills.


Check out the full playthrough here.

For anyone who has been somewhere by themselves and can't help but feel an strange and spooky presence  nearby, this short horror might just envision your worst nightmares.  If you're just looking for a good scare, One Late Night can provide that for you with its twists and turns once things start to unravel.  It's a free game folks.  Give it a whirl if for no other reason than to make sure you never work overtime in an office building again.


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Like what you read?  Leave a comment on your thoughts and like this post and don't forget to read other posts from before for more gaming madness!  Also you can follow me on Twitter at @RamboCovey58!

Deuces for now bros!

Sunday, April 7, 2013

Is Terraria (dare I say) better than Minecraft?!

Indie games are underrated.

For those of you who are unfamiliar with the term 'indie game', these are games that are created by individuals or small groups of people who don't have the financial support of big-time gaming companies, such as EA.

With all that being said, there are many hidden gems in the indie game genre.  Possibly the most popular and well-known games around is Minecraft, which is an indie game itself.  Gamers worldwide have heard the name before, whether they have played it or not.  It is the ultimate game for your imagination, allowing your mind to wander and explore seemingly endless possibilities of creativity.  With its success, Minecraft has opened up windows of opportunity for over indies to emerge.


Creativity reigns supreme!!

Enter Terraria. A newly-released indie from developer Re-Logic, Terraria may seem like a total impostor to Minecraft, but it capitalizes on some aspects that "'Craft" lacks expertise in while becoming even SIMPLIER!!  (Yeah, no more jokes about how simple Minecraft is, haha.)

Terraria is a 2D sandbox game with most of the same general ideas as Minecraft, only it looks like it could be played on a Super Nintendo.  Where it expands on some of the ideas in Minecraft is in the combat and exploration.

There are many more enemies to fight, versus the typical creepers that stalk the landscape of Minecraft.  The combat system is also better, with more weapons and different challenges for each enemy.  The exploration is also deeper, as more resources are available to players to construct different tools and equipment to continue your exploration.

The enemies are bigger AND badder.

However, the creativity can lack at times where in Minecraft, players can make anything they think of a reality.  Terraria is a nice addition to the indie library and is a thrill to play, but still can't live up to its "big brother" in Minecraft.


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Like what you read?  Leave a comment on your thoughts and like this post and don't forget to read other posts from before for more gaming madness!  Also you can follow me on Twitter at @RamboCovey58!

Deuces for now bros!

Wednesday, April 3, 2013

In your hands, the choice is!

Hey guys!  First off, I would like to thank LJ for his post on Nike Kinect Training.  It was a great entry to the blog and if you're looking to pick it up and give it a whirl, reading his review will help your decision.  If you're looking for the true workout regimen for a champion, check out his blog, NO more Freshman 15!! Use it & Lose it!

I also would like to give another thanks to Anthony for his post last week.  Both are bloggers who have great information on their blogs so don't hesitate to check them out!

As for the post tonight, I am leaving the topic of choice in your hands, my dear audience.  Please comment on what you would like to see the next post to be about and I will do my best to make it happen!  Hype of the next-gen consoles and their titles?  Upcoming games or events?  Games that may deseve more credit than they are receiving?  You let me know gamers!

My next post will be on Sunday so don't waste any time!! . . . c'mon, what are you waiting for, reading this?! Comment on your favorite topic!

Let your voices be heard!!  Comment below!

Until Sunday, deuces for now bros!!

P.S. - Jurassic Park in 3D comes out on Friday and you don't go see that masterpiece in 3D, then you're holding on to unnecessary money . . . that is all.

Sunday, March 31, 2013

XBOX 360 KINECT Nike Training Review

Was up guys, my name is Lj McCray and I am doing this guest post for my classmate/ teammate Rambo Covey. My blog consists of workouts, diets, and motivation that I give to my followers in hope of helping them change their lives. I love working out, also I like to play video games in my free time and I thought it would be fun to do a review on Xbox Kinect Nike training because it is a video game that allows you to workout and monitor your calories burned.


 
This is the perfect game for gamers who also like to stay fit! One of the best games I have ever played and very creative to have mixed exercise with video games. The game has different stages as well as, many different exercises that all make you sweat and work hard. Here is a small example of what part of the game consists of.
 
 



The experience of the actual workout is like an exercise class. The instructor demonstrates a move, then you repeat it for a set number of reps. Your avatar allows you to check your form as you go.  The instructor offers encouragement and you watch your reps grow.  At the end of a workout, you get a fitness score that can be graphed over time. And the game makes smart selections from a library of exercises to tailor a workout regimen to your schedule.
 
Overall this is a great game and I recommend this to anyone interested because it can really help and is a great way to stay motivated. Below is a link to the actual video for the game showing you everything that one needs to know about the game. Hope You enjoy.

 
 
 

Tuesday, March 26, 2013

Katamaris ARE Forever

Hey everyone! I'm Anthony, fellow blogger and creator of the Hidden Gamer Blog, and I am happy to be a guest writer here on The Gaming Athlete!

Like Tyler, I too also like to talk about games both well-known and not so well known, so I'm pretty open when it comes to discussing different games and what not.

Today I'll be talking about game that probably a few of you guys may know about, but if not, then'll here it is!

Title: Katamari Forever
Genre: Third Person Action-Puzzle
Developer: Namco Bandai
Publisher: Namco Bandai
System: Playstation 3
Release Date: September 22nd, 2009

The phrase "let the good times roll" would be a good choice of words to say about any game in the Katamari series, especially with Katamari Forever.

Generally in the series, the King of All Cosmos (shown in the bottom center of the box art) does something that messes up something in space, and it's up to you (as The Prince and his cousins) in order to fix it by rolling up objects with a ball called a katamari and restoring them to their former glory.

However, in Katamari Forever, the phrase "like father, like son" can also come into play.

The main plot of the game is that one day the King of all Cosmos decides to show the Prince his jumping ability (with the Prince Hop being the newest ability for the Prince and his cousins), but he suddenly hits his head on a falling star, causing him to fall into a coma.

The Prince decides to call up all of his cousins and decides to be a robotic version of the king, however, the RoboKing, after being activated with a katamari as his reactor core goes haywire, destroying all of the stars and planets in space, and sending all of the cousins into many different areas on Earth. So now it's up to Prince to get his cousins (all 57 of them) back, restore space to normal, and restore his father's memories.

The Prince serves as both the main character and the first character you play as in all of the Katamari games. His cousins, who are scattered throughout many different levels are also playable as well.

In Japan, the game is called "Katamari Damacy Tribute", which means the game uses a majority of levels and music (which is remixed) from previous Katamari games, as well as celebrating the series' 5th anniversary.

The game consists of 34 levels, 31 of which are from previous games, and 3 are original to Katamari Forever, which is split into two sections: The King's Cosmos, and RoboKing's Cosmos.

In the King's Cosmos, your job is to roll up Katamaris in order to help the King restore his memories and awaken him from his coma. In RoboKing's Cosmos, your job is to roll Katamaris in order to create new stars and planets.

You'll be using both analog sticks in order to move the Katamari around as well as changing direction. The new move, Prince Hop can be used by either raising your PS3 controller up or by pushing the R2 button.

Levels tend to differ in terms of goals. Some levels require you to reach a certain height in a set amount of time, others may require you to stop at a certain height or when you get enough/a certain object(s) requested.

Even though the game mostly contains levels and music from past games, there are some new things they've added. Players can choose different graphical filters such as cel-shaded, colored pencil and wood grain graphics as well as play additional modes such as "Eternal Mode" which allows players to roll with no time limit, and "Classic Katamari" mode, which forces players to roll without the use of the Prince Hop or hint hearts.

Katamari Forever, is something like all previous games of the series are like. Humorous, fun, and all the more exciting when you roll things up and make your Katamari huge, along with seeing the different cousins who have their own unique styles and personalities, which makes the series unique in comparison to other games out there.

Anyways, I hope that you enjoyed my writings and what not, and hope to guest blog some other time. Until then, later guys!

-Anthony-


Sunday, March 24, 2013

This isn't your parents' Lara Croft . . .

If you do not own the new Tomb Raider, you've been wasting your time doing anything else.

The new reboot for the series, developer Crystal Dynamics has taken the franchise and made it into a more dramatic, emotionally-driven thrill ride while keeping it action-packed.  The best part of all this is that neither interferes with the other so that the game is too one-sided.

Move over, Mr. Jones, you've got competition.

A big thing for the Tomb Raider franchise since its beginnings has been the massive amount of action that was stuffed into each game.  After all, what's a good adventure tale without dangerous animals, booby traps, and deadly tribes?  Action is something that the franchise has always harped on and capitalized on, but this reboot has brought about some change to that aspect.

In the past, Lara Croft had been a hard-nosed adventurer who stared into the face of danger without flinching from the get-go.  She punished anyone who got her way of an objective! . . . This isn't that same Lara.  The rebooted Croft starts off as a vulnerable young woman who is shipwrecked on a remote island after your ship is wrecked during a violent sea storm.


However, as the game progresses, you see Lara step more and more out of her shell, becoming not only a strong-willed individual, but the adventurous and death-defying Lara that we have come to know and love from the past.  Crystal Dynamics does an absolutely fantastic job of giving you the feel like you're actually in the game and experiencing the story unfold as if you're actually there.

Which brings up the next point: this might just be one of the biggest and best stories told in recent memory.  Lara's development into an adventurer over the course of the game is something to truly behold, the environment in which she operates is breathtaking, and enemies will test you to use all the resources at your disposal, making for one heart-racing, adrenaline-inducing moment after another.  The multiplayer is forgettable but trust me, you won't care once you dive into story mode.

This is just one of many great moments Tomb Raider produces.

In my opinion, the rebooted Tomb Raider is an absolute masterpiece.  Lara Croft has never looked better or been brought to us like this, going from a vulnerable, outmatched girl to a skillful and deadly young woman.  Her environment and enemies should be praised, and although the multiplayer isn't anything to write home about, the story makes up for any little deficiencies this title may have.  Tomb Raider needs to be yours, and it needs to be yours NOW!

Tomb Raider is now out for PC, Xbox 360 and Playstation 3.

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Like what you read?  Leave a comment on your thoughts and like this post and don't forget to read other posts from before for more gaming madness!  Also you can follow me on Twitter at @RamboCovey58!

Deuces for now bros!